#include "trigger/trigger_base.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "main.hpp"
+#include "platform.hpp"
#include "badguy/badguy.hpp"
#include "player_status.hpp"
+#include "msg.hpp"
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150;
: player_status(_player_status), grabbed_object(0)
{
controller = main_controller;
- smalltux_gameover = sprite_manager->create("smalltux-gameover");
- smalltux_star = sprite_manager->create("smalltux-star");
- bigtux_star = sprite_manager->create("bigtux-star");
+ smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
+ smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
+ bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
init();
}
bbox.set_size(31.8, 63.8);
else
bbox.set_size(31.8, 31.8);
+ adjust_height = 0;
dir = RIGHT;
old_dir = dir;
return;
}
- // fixes the "affected even while blinking" bug
- if (safe_timer.started() && this->get_group() != COLGROUP_MOVING_ONLY_STATIC) {
- this->set_group(COLGROUP_MOVING_ONLY_STATIC);
- }
- else if (!safe_timer.started() && this->get_group() == COLGROUP_MOVING_ONLY_STATIC) {
- this->set_group(COLGROUP_MOVING);
+ if(adjust_height != 0) {
+ bbox.move(Vector(0, bbox.get_height() - adjust_height));
+ bbox.set_height(adjust_height);
+ adjust_height = 0;
}
if(!controller->hold(Controller::ACTION) && grabbed_object) {
if(moving_object) {
moving_object->set_pos(pos);
} else {
-#ifdef DEBUG
- std::cout << "Non MovingObjetc grabbed?!?\n";
-#endif
+ msg_debug("Non MovingObjetc grabbed?!?");
}
grabbed_object->ungrab(*this, dir);
grabbed_object = 0;
handle_input();
movement = physic.get_movement(elapsed_time);
- on_ground_flag = false;
#if 0
// special exception for cases where we're stuck under tiles after
bbox.get_height()*0.66666 - 32);
grabbed_object->grab(*this, pos, dir);
}
+
+ on_ground_flag = false;
}
bool
// extend/shrink tux collision rectangle so that we fall through/walk over 1
// tile holes
if(fabsf(vx) > MAX_WALK_XM) {
- bbox.set_width(33);
+ bbox.set_width(34);
} else {
bbox.set_width(31.8);
}
return;
if(player_status->bonus == NO_BONUS) {
- bbox.set_height(63.8);
- bbox.move(Vector(0, -32));
+ adjust_height = 63.8;
if(animate)
growing_timer.start(GROWING_TIME);
}
{
if(!visible)
return;
-
+
TuxBodyParts* tux_body;
if (player_status->bonus == GROWUP_BONUS)
else // dir == RIGHT
tux_body->set_action("buttjump-right");
}
- else if (physic.get_velocity_y() != 0)
+ else if (!on_ground())
{
if(dir == LEFT)
tux_body->set_action("jump-left");
if(dying) {
smalltux_gameover->draw(context, get_pos(), layer);
} else if(growing_timer.get_timeleft() > 0) {
- if(!is_big())
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- else
- context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- }
- else
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- else
- context.draw_surface(growingtux_left[
- int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)],
- get_pos(), layer);
+ if (dir == RIGHT) {
+ context.draw_surface(growingtux_right[int((growing_timer.get_timegone() *
+ GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
+ } else {
+ context.draw_surface(growingtux_left[int((growing_timer.get_timegone() *
+ GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
}
}
else if (safe_timer.started() && size_t(game_time*40)%2)
}
if(other.get_flags() & FLAG_SOLID) {
+ /*
+ printf("Col %p: HN: %3.1f %3.1f D %.1f P: %3.1f %3.1f M: %3.1f %3.1f\n",
+ &other,
+ hit.normal.x, hit.normal.y, hit.depth,
+ get_pos().x, get_pos().y,
+ movement.x, movement.y);
+ */
+
if(hit.normal.y < 0) { // landed on floor?
if(physic.get_velocity_y() < 0)
physic.set_velocity_y(0);
+
on_ground_flag = true;
// remember normal of this tile
floor_normal.y = (floor_normal.y * 0.9) + (hit.normal.y * 0.1);
}
+ // hack platforms so that we stand normally on them when going down...
+ Platform* platform = dynamic_cast<Platform*> (&other);
+ if(platform != NULL) {
+ if(platform->get_speed().y > 0)
+ physic.set_velocity_y(-platform->get_speed().y);
+ //physic.set_velocity_x(platform->get_speed().x);
+ }
} else if(hit.normal.y > 0) { // bumped against the roof
physic.set_velocity_y(.1);
+
+ // hack platform so that we are not glued to it from below
+ Platform* platform = dynamic_cast<Platform*> (&other);
+ if(platform != NULL) {
+ physic.set_velocity_y(-platform->get_speed().y);
+ }
}
if(fabsf(hit.normal.x) > .9) { // hit on the side?
physic.set_velocity_x(0);
}
+ MovingObject* omov = dynamic_cast<MovingObject*> (&other);
+ if(omov != NULL) {
+ Vector mov = movement - omov->get_movement();
+ /*
+ printf("W %p - HITN: %3.1f %3.1f D:%3.1f TM: %3.1f %3.1f TD: %3.1f %3.1f PM: %3.2f %3.1f\n",
+ omov,
+ hit.normal.x, hit.normal.y,
+ hit.depth,
+ movement.x, movement.y,
+ dest.p1.x, dest.p1.y,
+ omov->get_movement().x, omov->get_movement().y);
+ */
+ }
+
return CONTINUE;
}
}
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy != NULL)
+ if(badguy != NULL) {
+ if(safe_timer.started())
+ return FORCE_MOVE;
+
return CONTINUE;
+ }
return FORCE_MOVE;
}
}
else
{
- growing_timer.start(GROWING_TIME);
- safe_timer.start(TUX_SAFE_TIME + GROWING_TIME);
- bbox.set_height(31.8);
+ //growing_timer.start(GROWING_TIME);
+ safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
+ adjust_height = 31.8;
duck = false;
player_status->bonus = NO_BONUS;
}
bbox.set_size(31.8, 63.8);
else
bbox.set_size(31.8, 31.8);
- on_ground_flag = false;
duck = false;
last_ground_y = vector.y;
}
void
+Player::add_velocity(const Vector& velocity)
+{
+ physic.set_velocity(physic.get_velocity() + velocity);
+}
+
+void
Player::bounce(BadGuy& )
{
if(controller->hold(Controller::JUMP))