#define __PLATFORM_H__
#include <memory>
+#include <string>
#include "object/moving_sprite.hpp"
#include "object/path.hpp"
#include "object/path_walker.hpp"
return speed;
}
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+
/** Move platform until at given node, then stop */
void goto_node(int node_no);
/** Stop platform at next node */
void stop_moving();
+ /**
+ * @}
+ */
+
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+ Path& get_path() {
+ return *path.get();
+ }
+
private:
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
};
#endif
-