// $Id$
//
// SuperTux
-// Copyright (C) 2005 Marek Moeckel <wansti@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __PLATFORM_H__
#define __PLATFORM_H__
#include <memory>
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
+#include "object/moving_sprite.hpp"
#include "object/path.hpp"
#include "object/path_walker.hpp"
/**
* This class is the base class for platforms that tux can stand on
*/
-class Platform : public MovingObject
+class Platform : public MovingSprite
{
public:
Platform(const lisp::Lisp& reader);
- ~Platform();
+ Platform(const Platform& platform);
+ virtual Platform* clone() const { return new Platform(*this); }
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
const Vector& get_speed() const
{
return speed;
}
private:
- std::auto_ptr<Sprite> sprite;
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
Vector speed;
+
};
#endif