#define __PLATFORM_H__
#include <memory>
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
+#include "object/moving_sprite.hpp"
#include "object/path.hpp"
#include "object/path_walker.hpp"
/**
* This class is the base class for platforms that tux can stand on
*/
-class Platform : public MovingObject
+class Platform : public MovingSprite
{
public:
Platform(const lisp::Lisp& reader);
- ~Platform();
+ Platform(const Platform& platform);
+ virtual Platform* clone() const { return new Platform(*this); }
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
const Vector& get_speed() const
{
return speed;
}
private:
- std::auto_ptr<Sprite> sprite;
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
Vector speed;
+
};
#endif