#define __PLATFORM_H__
#include <memory>
+#include <string>
#include "object/moving_sprite.hpp"
#include "object/path.hpp"
#include "object/path_walker.hpp"
+#include "script_interface.hpp"
/**
* This class is the base class for platforms that tux can stand on
*/
-class Platform : public MovingSprite
+class Platform : public MovingSprite, public ScriptInterface
{
public:
Platform(const lisp::Lisp& reader);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual void update(float elapsed_time);
+
const Vector& get_speed() const
{
return speed;
}
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+
+ /** Move platform until at given node, then stop */
+ void goto_node(int node_no);
+
+ /** Start moving platform */
+ void start_moving();
+
+ /** Stop platform at next node */
+ void stop_moving();
+
+ /**
+ * @}
+ */
+
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
+ Path& get_path() {
+ return *path.get();
+ }
+
private:
std::auto_ptr<Path> path;
std::auto_ptr<PathWalker> walker;
+
Vector speed;
+ bool automatic; /**< true if Platform will automatically pick a destination based on collisions and current Player position */
+ bool player_contact; /**< true if a Player touched the Platform during the last round of collision detections */
+ bool last_player_contact; /**< true if a Player touched the Platform during the round before the last round of collision detections */
+
};
#endif
-