// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __PLATFORM_H__
#define __PLATFORM_H__
#include "moving_object.h"
#include "sprite/sprite.h"
-using namespace SuperTux;
-
/**
* This class is the base class for platforms that tux can stand on
*/
~Platform();
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
- virtual void action(float elapsed_time);
+ virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
private: