converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / object / platform.cpp
index 77d428f..8197f6e 100644 (file)
 
 #include <config.h>
 
-#include "platform.h"
-#include "video/drawing_context.h"
-#include "resources.h"
-#include "player.h"
-#include "sprite/sprite_manager.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "object_factory.h"
+#include "platform.hpp"
+#include "video/drawing_context.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
 
 Platform::Platform(const lisp::Lisp& reader)
 {
@@ -60,7 +60,7 @@ Platform::collision(GameObject& , const CollisionHit& )
 }
 
 void
-Platform::action(float )
+Platform::update(float )
 {
   // just some test code...
   if(state == 0) {