#include "special/sprite_manager.h"
#include "lisp/lisp.h"
#include "lisp/writer.h"
+#include "object_factory.h"
Platform::Platform(const lisp::Lisp& reader)
{
{
sprite->draw(context, get_pos(), LAYER_OBJECTS);
}
+
+IMPLEMENT_FACTORY(Platform, "flying_platform");