Made SpriteParticle work around possible bug in Sprite::set_action. /
[supertux.git] / src / object / platform.cpp
index d6dde0a..333fd07 100644 (file)
@@ -83,7 +83,7 @@ Platform::collision(GameObject& other, const CollisionHit& hit)
 void
 Platform::update(float elapsed_time)
 {
-  movement = walker->advance(elapsed_time);
+  movement = walker->advance(elapsed_time) - get_pos();
   speed = movement / elapsed_time;
 }