Updated addon repository URL and improved debug output on download
[supertux.git] / src / object / platform.cpp
index 7c38238..258a586 100644 (file)
 #include "util/reader.hpp"
 
 Platform::Platform(const Reader& reader) :
-  MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC), 
+  MovingSprite(reader, Vector(0,0), LAYER_OBJECTS, COLGROUP_STATIC),
   path(),
   walker(),
-  speed(Vector(0,0)), 
-  automatic(false), 
-  player_contact(false), 
+  speed(Vector(0,0)),
+  automatic(false),
+  player_contact(false),
   last_player_contact(false)
 {
   bool running = true;
@@ -47,11 +47,11 @@ Platform::Platform(const Reader& reader) :
 
 /*
   Platform::Platform(const Platform& other) :
-  MovingSprite(other), 
-  ScriptInterface(other), 
-  speed(other.speed), 
-  automatic(other.automatic), 
-  player_contact(false), 
+  MovingSprite(other),
+  ScriptInterface(other),
+  speed(other.speed),
+  automatic(other.automatic),
+  player_contact(false),
   last_player_contact(false)
   {
   name = other.name;
@@ -79,7 +79,7 @@ Platform::update(float elapsed_time)
 
       // Travel to node nearest to nearest player
       // FIXME: does not really use nearest player
-      Player* player = 0;      
+      Player* player = 0;
       std::vector<Player*> players = Sector::current()->get_players();
       for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
         player = *playerIter;
@@ -90,7 +90,7 @@ Platform::update(float elapsed_time)
           goto_node(nearest_node_id);
         }
       }
-    } 
+    }
 
     if (player_contact && !last_player_contact && !walker->is_moving()) {
       // Player touched platform, didn't touch last frame and Platform is not moving
@@ -99,7 +99,7 @@ Platform::update(float elapsed_time)
       int farthest_node_id = path->get_farthest_node_no(get_pos());
       if (farthest_node_id != -1) {
         goto_node(farthest_node_id);
-      } 
+      }
     }
 
     // Clear player_contact flag set by collision() method