{
last_pos = path->nodes[0].position;
node_mult = 1 / path->nodes[0].time;
+ next_node_nr = path->nodes.size() > 1 ? 1 : 0;
}
PathWalker::~PathWalker()
const Path::Node* current_node = & (path->nodes[current_node_nr]);
while(node_time + elapsed_time * node_mult >= 1) {
- elapsed_time -= (1 - node_time) * node_mult;
+ elapsed_time -= (1 - node_time) / node_mult;
if(walking_speed > 0) {
advance_node();
switch(path->mode) {
case Path::PING_PONG:
walking_speed = -walking_speed;
+ next_node_nr = path->nodes.size() > 1 ? 1 : 0;
return;
default:
break;