class Particle
{
public:
+ Particle() :
+ pos(),
+ texture()
+ {}
+
virtual ~Particle()
- { }
+ {}
Vector pos;
Surface* texture;
};
Surface* rainimages[2];
+
+private:
+ RainParticleSystem(const RainParticleSystem&);
+ RainParticleSystem& operator=(const RainParticleSystem&);
};
class CometParticleSystem : public ParticleSystem_Interactive
};
Surface* cometimages[2];
+
+private:
+ CometParticleSystem(const CometParticleSystem&);
+ CometParticleSystem& operator=(const CometParticleSystem&);
};
#endif