Addded property to Worldmap Spawnpoint to let Tux automatically start walking (or...
[supertux.git] / src / object / particlesystem_interactive.cpp
index 0a45cb5..b188d9b 100644 (file)
@@ -61,7 +61,7 @@ ParticleSystem_Interactive::~ParticleSystem_Interactive()
 void ParticleSystem_Interactive::draw(DrawingContext& context)
 {
   context.push_transform();
-  
+
     std::vector<Particle*>::iterator i;
     for(i = particles.begin(); i != particles.end(); ++i) {
         Particle* particle = *i;
@@ -97,6 +97,7 @@ ParticleSystem_Interactive::collision(Particle* object, Vector movement)
 
   for(std::list<TileMap*>::const_iterator i = Sector::current()->solid_tilemaps.begin(); i != Sector::current()->solid_tilemaps.end(); i++) {
     TileMap* solids = *i;
+
     for(int x = starttilex; x*32 < max_x; ++x) {
       for(int y = starttiley; y*32 < max_y; ++y) {
        const Tile* tile = solids->get_tile(x, y);
@@ -121,7 +122,7 @@ ParticleSystem_Interactive::collision(Particle* object, Vector movement)
          if(intersects(dest, rect)) {
            if(tile->getAttributes() & Tile::WATER)
              water = true;
-           set_rectangle_rectangle_constraints(&constraints, dest, rect); 
+           set_rectangle_rectangle_constraints(&constraints, dest, rect);
          }
        }
       }