Add some more sound_manager->preloads into object constructors
[supertux.git] / src / object / particlesystem.hpp
index 5983570..dd356f8 100644 (file)
@@ -52,13 +52,14 @@ class DisplayManager;
 class ParticleSystem : public GameObject
 {
 public:
-    ParticleSystem();
+    ParticleSystem(float max_particle_size = 60);
     virtual ~ParticleSystem();
     
     virtual void draw(DrawingContext& context);
 
 protected:
-    int layer;
+    float max_particle_size;
+    int z_pos;
 
     class Particle
     {
@@ -93,6 +94,9 @@ private:
     {
     public:
         float speed;
+       float wobble;
+       float anchorx;
+       float drift_speed;
     };
     
     Surface* snowimages[3];