// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef SUPERTUX_PARTICLESYSTEM_H
#define SUPERTUX_PARTICLESYSTEM_H
class ParticleSystem : public GameObject
{
public:
- ParticleSystem();
+ ParticleSystem(float max_particle_size = 60);
virtual ~ParticleSystem();
-
+
virtual void draw(DrawingContext& context);
protected:
- int layer;
+ float max_particle_size;
+ int z_pos;
class Particle
{
Vector pos;
Surface* texture;
};
-
+
std::vector<Particle*> particles;
float virtual_width, virtual_height;
};
std::string type() const
{ return "SnowParticleSystem"; }
-
+
private:
class SnowParticle : public Particle
{
public:
float speed;
+ float wobble;
+ float anchorx;
+ float drift_speed;
};
-
+
Surface* snowimages[3];
};
std::string type() const
{ return "GhostParticleSystem"; }
-
+
private:
class GhostParticle : public Particle
{
public:
float speed;
};
-
+
Surface* ghosts[2];
};
virtual void update(float elapsed_time);
std::string type() const
- { return "CloudParticleSystem"; }
-
+ { return "CloudParticleSystem"; }
+
private:
class CloudParticle : public Particle
{
public:
float speed;
};
-
+
Surface* cloudimage;
};
#endif
-