* The "time needed" statistic now works again. You might need to delete your savegame...
[supertux.git] / src / object / particlesystem.cpp
index d930c1d..de22820 100644 (file)
 #include <iostream>
 #include <cmath>
 
-#include "particlesystem.h"
-#include "video/drawing_context.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "resources.h"
-#include "main.h"
+#include "particlesystem.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "resources.hpp"
+#include "main.hpp"
 
 ParticleSystem::ParticleSystem()
 {
@@ -73,9 +73,9 @@ void ParticleSystem::draw(DrawingContext& context)
 
 SnowParticleSystem::SnowParticleSystem()
 {
-    snowimages[0] = new Surface("images/objects/particles/snow0.png", true);
-    snowimages[1] = new Surface("images/objects/particles/snow1.png", true);
-    snowimages[2] = new Surface("images/objects/particles/snow2.png", true);
+    snowimages[0] = new Surface("images/objects/particles/snow0.png");
+    snowimages[1] = new Surface("images/objects/particles/snow1.png");
+    snowimages[2] = new Surface("images/objects/particles/snow2.png");
 
     virtual_width = SCREEN_WIDTH * 2;
 
@@ -83,8 +83,8 @@ SnowParticleSystem::SnowParticleSystem()
     size_t snowflakecount = size_t(virtual_width/10.0);
     for(size_t i=0; i<snowflakecount; ++i) {
         SnowParticle* particle = new SnowParticle;
-        particle->pos.x = rand() % int(virtual_width);
-        particle->pos.y = rand() % SCREEN_HEIGHT;
+        particle->pos.x = fmodf(rand(), virtual_width);
+        particle->pos.y = fmodf(rand(), SCREEN_HEIGHT);
         int snowsize = rand() % 3;
         particle->texture = snowimages[snowsize];
         do {
@@ -133,8 +133,8 @@ void SnowParticleSystem::update(float elapsed_time)
 //       Ghosts don't change their movement pattern - not random
 GhostParticleSystem::GhostParticleSystem()
 {
-    ghosts[0] = new Surface("images/objects/particles/ghost0.png", true);
-    ghosts[1] = new Surface("images/objects/particles/ghost1.png", true);
+    ghosts[0] = new Surface("images/objects/particles/ghost0.png");
+    ghosts[1] = new Surface("images/objects/particles/ghost1.png");
 
     virtual_width = SCREEN_WIDTH * 2;
 
@@ -142,8 +142,8 @@ GhostParticleSystem::GhostParticleSystem()
     size_t ghostcount = 2;
     for(size_t i=0; i<ghostcount; ++i) {
         GhostParticle* particle = new GhostParticle;
-        particle->pos.x = rand() % int(virtual_width);
-        particle->pos.y = rand() % SCREEN_HEIGHT;
+        particle->pos.x = fmodf(rand(), virtual_width);
+        particle->pos.y = fmodf(rand(), SCREEN_HEIGHT);
         int size = rand() % 2;
         particle->texture = ghosts[size];
         do {
@@ -190,7 +190,7 @@ void GhostParticleSystem::update(float elapsed_time)
 
 CloudParticleSystem::CloudParticleSystem()
 {
-    cloudimage = new Surface("images/objects/particles/cloud.png", true);
+    cloudimage = new Surface("images/objects/particles/cloud.png");
 
     virtual_width = 2000.0;