SnowParticleSystem::SnowParticleSystem()
{
- snowimages[0] = new Surface("images/objects/particles/snow0.png", true);
- snowimages[1] = new Surface("images/objects/particles/snow1.png", true);
- snowimages[2] = new Surface("images/objects/particles/snow2.png", true);
+ snowimages[0] = new Surface("images/objects/particles/snow0.png");
+ snowimages[1] = new Surface("images/objects/particles/snow1.png");
+ snowimages[2] = new Surface("images/objects/particles/snow2.png");
virtual_width = SCREEN_WIDTH * 2;
// Ghosts don't change their movement pattern - not random
GhostParticleSystem::GhostParticleSystem()
{
- ghosts[0] = new Surface("images/objects/particles/ghost0.png", true);
- ghosts[1] = new Surface("images/objects/particles/ghost1.png", true);
+ ghosts[0] = new Surface("images/objects/particles/ghost0.png");
+ ghosts[1] = new Surface("images/objects/particles/ghost1.png");
virtual_width = SCREEN_WIDTH * 2;
CloudParticleSystem::CloudParticleSystem()
{
- cloudimage = new Surface("images/objects/particles/cloud.png", true);
+ cloudimage = new Surface("images/objects/particles/cloud.png");
virtual_width = 2000.0;