-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "object/particlesystem.hpp"
-#include <iostream>
#include <cmath>
-#include "particlesystem.hpp"
+#include "math/random_generator.hpp"
+#include "supertux/main.hpp"
#include "video/drawing_context.hpp"
-#include "lisp/parser.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
-#include "resources.hpp"
-#include "main.hpp"
-#include "object/camera.hpp"
-#include "random_generator.hpp"
-
-ParticleSystem::ParticleSystem()
+
+ParticleSystem::ParticleSystem(float max_particle_size) :
+ max_particle_size(max_particle_size)
{
- virtual_width = SCREEN_WIDTH;
- virtual_height = SCREEN_HEIGHT;
+ virtual_width = SCREEN_WIDTH + max_particle_size * 2;
+ virtual_height = SCREEN_HEIGHT + max_particle_size *2;
z_pos = LAYER_BACKGROUND1;
}
float scrolly = context.get_translation().y;
context.push_transform();
- context.set_translation(Vector(0,0));
+ context.set_translation(Vector(max_particle_size,max_particle_size));
std::vector<Particle*>::iterator i;
for(i = particles.begin(); i != particles.end(); ++i) {
// remap x,y coordinates onto screencoordinates
Vector pos;
+
pos.x = fmodf(particle->pos.x - scrollx, virtual_width);
if(pos.x < 0) pos.x += virtual_width;
+
pos.y = fmodf(particle->pos.y - scrolly, virtual_height);
if(pos.y < 0) pos.y += virtual_height;
- if(pos.x > SCREEN_WIDTH) pos.x -= virtual_width;
- if(pos.y > SCREEN_HEIGHT) pos.y -= virtual_height;
+ //if(pos.x > virtual_width) pos.x -= virtual_width;
+ //if(pos.y > virtual_height) pos.y -= virtual_height;
+
context.draw_surface(particle->texture, pos, z_pos);
}
SnowParticleSystem::SnowParticleSystem()
{
- snowimages[0] = new Surface("images/objects/particles/snow0.png");
+ snowimages[0] = new Surface("images/objects/particles/snow2.png");
snowimages[1] = new Surface("images/objects/particles/snow1.png");
- snowimages[2] = new Surface("images/objects/particles/snow2.png");
+ snowimages[2] = new Surface("images/objects/particles/snow0.png");
virtual_width = SCREEN_WIDTH * 2;
size_t snowflakecount = size_t(virtual_width/10.0);
for(size_t i=0; i<snowflakecount; ++i) {
SnowParticle* particle = new SnowParticle;
+ int snowsize = systemRandom.rand(3);
+
particle->pos.x = systemRandom.randf(virtual_width);
particle->pos.y = systemRandom.randf(SCREEN_HEIGHT);
- int snowsize = systemRandom.rand(3);
+ particle->anchorx = particle->pos.x + (systemRandom.randf(-0.5, 0.5) * 16);
+ particle->drift_speed = systemRandom.randf(-0.5, 0.5) * 0.3;
+ particle->wobble = 0.0;
+
particle->texture = snowimages[snowsize];
- do {
- particle->speed = snowsize*.2 + systemRandom.randf(3.6);
- } while(particle->speed < 1);
- particle->speed *= 10; // gravity
+
+ particle->speed = 1 + (2 - snowsize)/2 + systemRandom.randf(1.8);
+ particle->speed *= 20; // gravity
particles.push_back(particle);
}
}
void
-SnowParticleSystem::parse(const lisp::Lisp& reader)
+SnowParticleSystem::parse(const Reader& reader)
{
reader.get("z-pos", z_pos);
}
-void
-SnowParticleSystem::write(lisp::Writer& writer)
-{
- writer.start_list("particles-snow");
- writer.write_int("z-pos", z_pos);
- writer.end_list("particles-snow");
-}
-
SnowParticleSystem::~SnowParticleSystem()
{
for(int i=0;i<3;++i)
void SnowParticleSystem::update(float elapsed_time)
{
std::vector<Particle*>::iterator i;
+
for(i = particles.begin(); i != particles.end(); ++i) {
SnowParticle* particle = (SnowParticle*) *i;
+ float anchor_delta;
+
particle->pos.y += particle->speed * elapsed_time;
- if(particle->pos.y > SCREEN_HEIGHT + Sector::current()->camera->get_translation().y) {
- particle->pos.y = fmodf(particle->pos.y , virtual_height);
- particle->pos.x = systemRandom.rand((int)virtual_width);
- }
+ particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/;
+
+ anchor_delta = (particle->anchorx - particle->pos.x);
+ particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5);
+ particle->wobble *= 0.99f;
+ particle->anchorx += particle->drift_speed * elapsed_time;
}
}
particle->pos.y = systemRandom.randf(SCREEN_HEIGHT);
int size = systemRandom.rand(2);
particle->texture = ghosts[size];
- do {
- particle->speed = size*.2 + systemRandom.randf(3.6);
- } while(particle->speed < 1);
- particle->speed *= 50;
+ particle->speed = systemRandom.randf(std::max(50, (size * 10)), 180 + (size * 10));
particles.push_back(particle);
}
}
void
-GhostParticleSystem::parse(const lisp::Lisp& reader)
+GhostParticleSystem::parse(const Reader& reader)
{
reader.get("z-pos", z_pos);
}
-void
-GhostParticleSystem::write(lisp::Writer& writer)
-{
- writer.start_list("particles-ghosts");
- writer.write_int("z-pos", z_pos);
- writer.end_list("particles-ghosts");
-}
-
GhostParticleSystem::~GhostParticleSystem()
{
for(int i=0;i<2;++i)
particle->pos.x -= particle->speed * elapsed_time;
if(particle->pos.y > SCREEN_HEIGHT) {
particle->pos.y = fmodf(particle->pos.y , virtual_height);
- particle->pos.x = systemRandom.rand((int)virtual_width);
+ particle->pos.x = systemRandom.rand(static_cast<int>(virtual_width));
}
}
}
-CloudParticleSystem::CloudParticleSystem()
+CloudParticleSystem::CloudParticleSystem() :
+ ParticleSystem(128)
{
cloudimage = new Surface("images/objects/particles/cloud.png");
// create some random clouds
for(size_t i=0; i<15; ++i) {
CloudParticle* particle = new CloudParticle;
- particle->pos.x = systemRandom.rand((int)virtual_width);
- particle->pos.y = systemRandom.rand((int)virtual_height);
+ particle->pos.x = systemRandom.rand(static_cast<int>(virtual_width));
+ particle->pos.y = systemRandom.rand(static_cast<int>(virtual_height));
particle->texture = cloudimage;
- particle->speed = -systemRandom.randf(25, 54);
+ particle->speed = -systemRandom.randf(25.0, 54.0);
particles.push_back(particle);
}
}
void
-CloudParticleSystem::parse(const lisp::Lisp& reader)
+CloudParticleSystem::parse(const Reader& reader)
{
reader.get("z-pos", z_pos);
}
-void
-CloudParticleSystem::write(lisp::Writer& writer)
-{
- writer.start_list("particles-clouds");
- writer.write_int("z-pos", z_pos);
- writer.end_list("particles-clouds");
-}
-
CloudParticleSystem::~CloudParticleSystem()
{
delete cloudimage;
particle->pos.x += particle->speed * elapsed_time;
}
}
+
+/* EOF */