#include <iostream>
#include <cmath>
-#include "particlesystem.h"
-#include "video/drawing_context.h"
-#include "lisp/parser.h"
-#include "lisp/lisp.h"
-#include "lisp/writer.h"
-#include "resources.h"
-#include "main.h"
+#include "particlesystem.hpp"
+#include "video/drawing_context.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "resources.hpp"
+#include "main.hpp"
ParticleSystem::ParticleSystem()
{
SnowParticleSystem::SnowParticleSystem()
{
- snowimages[0] = new Surface(datadir+"/images/objects/particles/snow0.png", true);
- snowimages[1] = new Surface(datadir+"/images/objects/particles/snow1.png", true);
- snowimages[2] = new Surface(datadir+"/images/objects/particles/snow2.png", true);
+ snowimages[0] = new Surface("images/objects/particles/snow0.png", true);
+ snowimages[1] = new Surface("images/objects/particles/snow1.png", true);
+ snowimages[2] = new Surface("images/objects/particles/snow2.png", true);
virtual_width = SCREEN_WIDTH * 2;
}
}
+//FIXME: Sometimes both ghosts have the same image
+// Ghosts don't change their movement pattern - not random
GhostParticleSystem::GhostParticleSystem()
{
- ghosts[0] = new Surface(datadir+"/images/objects/particles/ghost0.png", true);
- ghosts[1] = new Surface(datadir+"/images/objects/particles/ghost1.png", true);
+ ghosts[0] = new Surface("images/objects/particles/ghost0.png", true);
+ ghosts[1] = new Surface("images/objects/particles/ghost1.png", true);
virtual_width = SCREEN_WIDTH * 2;
- // create some random snowflakes
+ // create two ghosts
size_t ghostcount = 2;
for(size_t i=0; i<ghostcount; ++i) {
GhostParticle* particle = new GhostParticle;
void
GhostParticleSystem::write(lisp::Writer& writer)
{
- writer.start_list("particles-ghost");
+ writer.start_list("particles-ghosts");
writer.write_int("layer", layer);
- writer.end_list("particles-ghost");
+ writer.end_list("particles-ghosts");
}
GhostParticleSystem::~GhostParticleSystem()
CloudParticleSystem::CloudParticleSystem()
{
- cloudimage = new Surface(datadir + "/images/objects/particles/cloud.png", true);
+ cloudimage = new Surface("images/objects/particles/cloud.png", true);
virtual_width = 2000.0;