particle->pos.y += particle->speed * elapsed_time;
particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/;
-
+
anchor_delta = (particle->anchorx - particle->pos.x);
particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5);
- particle->wobble *= 0.99;
+ particle->wobble *= 0.99f;
particle->anchorx += particle->drift_speed * elapsed_time;
}
}