#include "object/camera.hpp"
#include "random_generator.hpp"
-ParticleSystem::ParticleSystem()
+ParticleSystem::ParticleSystem(float max_particle_size)
+ : max_particle_size(max_particle_size)
{
- virtual_width = SCREEN_WIDTH + MAX_PARTICLE_SIZE * 2;
- virtual_height = SCREEN_HEIGHT + MAX_PARTICLE_SIZE *2;
+ virtual_width = SCREEN_WIDTH + max_particle_size * 2;
+ virtual_height = SCREEN_HEIGHT + max_particle_size *2;
z_pos = LAYER_BACKGROUND1;
}
float scrolly = context.get_translation().y;
context.push_transform();
- context.set_translation(Vector(MAX_PARTICLE_SIZE,MAX_PARTICLE_SIZE));
+ context.set_translation(Vector(max_particle_size,max_particle_size));
std::vector<Particle*>::iterator i;
for(i = particles.begin(); i != particles.end(); ++i) {
particle->pos.y += particle->speed * elapsed_time;
particle->pos.x += particle->wobble * elapsed_time /* * particle->speed * 0.125*/;
-
+
anchor_delta = (particle->anchorx - particle->pos.x);
particle->wobble += (4 * anchor_delta * 0.05) + systemRandom.randf(-0.5, 0.5);
- particle->wobble *= 0.99;
+ particle->wobble *= 0.99f;
particle->anchorx += particle->drift_speed * elapsed_time;
}
}
}
CloudParticleSystem::CloudParticleSystem()
+ : ParticleSystem(128)
{
cloudimage = new Surface("images/objects/particles/cloud.png");