const Vector& initial_velocity, const Vector& acceleration, int number,
Color color_, int size_, float life_time, int drawing_layer_) :
accel(acceleration),
+ timer(),
+ live_forever(),
color(color_),
size(size_),
- drawing_layer(drawing_layer_)
+ drawing_layer(drawing_layer_),
+ particles()
{
if(life_time == 0) {
live_forever = true;