#ifndef __ONEUP_H__
#define __ONEUP_H__
-#include "moving_object.hpp"
-#include "sprite/sprite.hpp"
+#include "object/moving_sprite.hpp"
#include "physic.hpp"
+#include "direction.hpp"
-class OneUp : public MovingObject
+class OneUp : public MovingSprite, private UsesPhysic
{
public:
- OneUp(const Vector& pos);
- ~OneUp();
+ OneUp(const Vector& pos, Direction direction = RIGHT);
+ virtual OneUp* clone() const { return new OneUp(*this); }
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-private:
- Sprite* sprite;
- Physic physic;
};
#endif