#include "object/moving_sprite.hpp"
#include "physic.hpp"
+#include "direction.hpp"
-class OneUp : public MovingSprite
+class OneUp : public MovingSprite, private UsesPhysic
{
public:
- OneUp(const Vector& pos);
+ OneUp(const Vector& pos, Direction direction = RIGHT);
virtual OneUp* clone() const { return new OneUp(*this); }
virtual void update(float elapsed_time);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-private:
- Physic physic;
};
#endif