#include "physic.hpp"
#include "direction.hpp"
-class OneUp : public MovingSprite
+class OneUp : public MovingSprite, private UsesPhysic
{
public:
OneUp(const Vector& pos, Direction direction = RIGHT);
virtual void update(float elapsed_time);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-private:
- Physic physic;
};
#endif