#include "supertux/sector.hpp"
OneUp::OneUp(const Vector& pos, Direction direction) :
- MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
+ MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE),
+ physic()
{
physic.set_velocity((direction == LEFT)?-100:100, -400);
}