#include "player.hpp"
#include "player_status.hpp"
#include "sector.hpp"
+#include "level.hpp"
+#include "statistics.hpp"
#include "video/drawing_context.hpp"
-OneUp::OneUp(const Vector& pos)
- : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
+OneUp::OneUp(const Vector& pos, Direction direction)
+ : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
{
- physic.set_velocity(100, -400);
+ physic.set_velocity((direction == LEFT)?-100:100, -400);
}
void
if(!Sector::current()->inside(bbox))
remove_me();
- movement = physic.get_movement(elapsed_time);
+ movement = physic.get_movement(elapsed_time);
}
HitResponse
Player* player = dynamic_cast<Player*> (&other);
if(player) {
player->get_status()->add_coins(100);
+#if 0
+ // FIXME: do we want this? q.v. src/level.cpp
+ Sector::current()->get_level()->stats.coins += 100;
+#endif
remove_me();
return ABORT_MOVE;
}
return FORCE_MOVE;
}
-