#include <config.h>
-#include "oneup.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sector.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "oneup.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sector.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
OneUp::OneUp(const Vector& pos)
{
}
void
-OneUp::action(float elapsed_time)
+OneUp::update(float elapsed_time)
{
if(!Sector::current()->inside(bbox))
remove_me();