#include "player.hpp"
#include "player_status.hpp"
#include "sector.hpp"
-#include "sprite/sprite_manager.hpp"
#include "video/drawing_context.hpp"
OneUp::OneUp(const Vector& pos)
+ : MovingSprite(pos, "images/powerups/1up/1up.sprite", LAYER_FLOATINGOBJECTS, COLGROUP_TOUCHABLE)
{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/powerups/1up/1up.sprite");
- physic.set_velocity(100, 400);
- set_group(COLGROUP_TOUCHABLE);
-}
-
-OneUp::~OneUp()
-{
- delete sprite;
+ physic.set_velocity(100, -400);
}
void
movement = physic.get_movement(elapsed_time);
}
-void
-OneUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_FLOATINGOBJECTS);
-}
-
HitResponse
OneUp::collision(GameObject& other, const CollisionHit& )
{