#include "player.hpp"
#include "player_status.hpp"
#include "sector.hpp"
+#include "level.hpp"
+#include "statistics.hpp"
#include "video/drawing_context.hpp"
OneUp::OneUp(const Vector& pos, Direction direction)
Player* player = dynamic_cast<Player*> (&other);
if(player) {
player->get_status()->add_coins(100);
+#if 0
+ // FIXME: do we want this? q.v. src/level.cpp
+ Sector::current()->get_level()->stats.coins += 100;
+#endif
remove_me();
return ABORT_MOVE;
}