// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "oneup.h"
-#include "resources.h"
-#include "player.h"
-#include "player_status.h"
-#include "sector.h"
-#include "sprite/sprite_manager.h"
-#include "video/drawing_context.h"
+#include "oneup.hpp"
+#include "resources.hpp"
+#include "player.hpp"
+#include "player_status.hpp"
+#include "sector.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "video/drawing_context.hpp"
OneUp::OneUp(const Vector& pos)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("1up");
+ sprite = sprite_manager->create("images/powerups/1up/1up.sprite");
physic.set_velocity(100, 400);
+ set_group(COLGROUP_TOUCHABLE);
}
OneUp::~OneUp()