#include "moving_sprite.hpp"
#include "video/drawing_context.hpp"
#include "sprite/sprite_manager.hpp"
-#include "player.hpp"
#include "sector.hpp"
-#include "player_status.hpp"
-#include "gameobjs.hpp"
-#include "statistics.hpp"
#include "object_factory.hpp"
-#include "level.hpp"
-#include "random_generator.hpp"
-#include "audio/sound_source.hpp"
-#include "audio/sound_manager.hpp"
-#include "timer.hpp"
+#include "sprite/sprite.hpp"
MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, int layer, CollisionGroup collision_group)
- : sprite_name(sprite_name), layer(layer)
+ : sprite_name(sprite_name), layer(layer)
{
bbox.set_pos(pos);
sprite = sprite_manager->create(sprite_name);
}
MovingSprite::MovingSprite(const lisp::Lisp& reader, const Vector& pos, int layer, CollisionGroup collision_group)
- : layer(layer)
+ : layer(layer)
{
bbox.set_pos(pos);
if (!reader.get("sprite", sprite_name))
}
MovingSprite::MovingSprite(const lisp::Lisp& reader, const std::string& sprite_name, int layer, CollisionGroup collision_group)
- : sprite_name(sprite_name), layer(layer)
+ : sprite_name(sprite_name), layer(layer)
{
- if (!reader.get("x", bbox.p1.x))
- throw std::runtime_error("no x position set");
- if (!reader.get("y", bbox.p1.y))
- throw std::runtime_error("no y position set");
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
+ reader.get("sprite", this->sprite_name);
- sprite = sprite_manager->create(sprite_name);
+ sprite = sprite_manager->create(this->sprite_name);
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
set_group(collision_group);
}
MovingSprite::MovingSprite(const lisp::Lisp& reader, int layer, CollisionGroup collision_group)
- : layer(layer)
+ : layer(layer)
{
- if (!reader.get("x", bbox.p1.x))
- throw std::runtime_error("no x position set");
- if (!reader.get("y", bbox.p1.y))
- throw std::runtime_error("no y position set");
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
if (!reader.get("sprite", sprite_name))
throw std::runtime_error("no sprite name set");
}
MovingSprite::MovingSprite(const MovingSprite& other)
- : MovingObject(other), layer(other.layer)
+ : MovingObject(other), layer(other.layer)
{
sprite = new Sprite(*other.sprite);
}
set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
set_pos(get_pos() - (bbox.get_size() - old_size) / 2);
}
+
+void
+MovingSprite::set_action(const std::string& action, int loops, AnchorPoint anchorPoint)
+{
+ Rect old_bbox = bbox;
+ sprite->set_action(action, loops);
+ float w = sprite->get_current_hitbox_width();
+ float h = sprite->get_current_hitbox_height();
+ set_size(w, h);
+ set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint));
+}