* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music court...
[supertux.git] / src / object / moving_sprite.cpp
index aad264a..9e5d855 100644 (file)
 #include "moving_sprite.hpp"
 #include "video/drawing_context.hpp"
 #include "sprite/sprite_manager.hpp"
-#include "player.hpp"
 #include "sector.hpp"
-#include "player_status.hpp"
-#include "gameobjs.hpp"
-#include "statistics.hpp"
 #include "object_factory.hpp"
-#include "level.hpp"
-#include "random_generator.hpp"
-#include "audio/sound_source.hpp"
-#include "audio/sound_manager.hpp"
-#include "timer.hpp"
+#include "sprite/sprite.hpp"
 
 MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, int layer, CollisionGroup collision_group)
-       : sprite_name(sprite_name), layer(layer)
+        : sprite_name(sprite_name), layer(layer)
 {
   bbox.set_pos(pos);
   sprite = sprite_manager->create(sprite_name);
@@ -45,7 +37,7 @@ MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, in
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, const Vector& pos, int layer, CollisionGroup collision_group)
-       : layer(layer)
+        : layer(layer)
 {
   bbox.set_pos(pos);
   if (!reader.get("sprite", sprite_name))
@@ -57,25 +49,22 @@ MovingSprite::MovingSprite(const lisp::Lisp& reader, const Vector& pos, int laye
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, const std::string& sprite_name, int layer, CollisionGroup collision_group)
-       : sprite_name(sprite_name), layer(layer)
+        : sprite_name(sprite_name), layer(layer)
 {
-  if (!reader.get("x", bbox.p1.x))
-    throw std::runtime_error("no x position set");
-  if (!reader.get("y", bbox.p1.y))
-    throw std::runtime_error("no y position set");
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  reader.get("sprite", this->sprite_name);
 
-  sprite = sprite_manager->create(sprite_name);
+  sprite = sprite_manager->create(this->sprite_name);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   set_group(collision_group);
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, int layer, CollisionGroup collision_group)
-       : layer(layer)
+        : layer(layer)
 {
-  if (!reader.get("x", bbox.p1.x))
-    throw std::runtime_error("no x position set");
-  if (!reader.get("y", bbox.p1.y))
-    throw std::runtime_error("no y position set");
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
   if (!reader.get("sprite", sprite_name))
     throw std::runtime_error("no sprite name set");
 
@@ -85,7 +74,7 @@ MovingSprite::MovingSprite(const lisp::Lisp& reader, int layer, CollisionGroup c
 }
 
 MovingSprite::MovingSprite(const MovingSprite& other)
-       : MovingObject(other), layer(other.layer)
+        : MovingObject(other), layer(other.layer)
 {
   sprite = new Sprite(*other.sprite);
 }
@@ -135,3 +124,14 @@ MovingSprite::set_action_centered(const std::string& action, int loops)
   set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   set_pos(get_pos() - (bbox.get_size() - old_size) / 2);
 }
+
+void
+MovingSprite::set_action(const std::string& action, int loops, AnchorPoint anchorPoint)
+{
+  Rect old_bbox = bbox;
+  sprite->set_action(action, loops);
+  float w = sprite->get_current_hitbox_width();
+  float h = sprite->get_current_hitbox_height();
+  set_size(w, h);
+  set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint));
+}