* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music court...
[supertux.git] / src / object / moving_sprite.cpp
index 853de73..9e5d855 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
+
 #include <stdexcept>
 
 #include "moving_sprite.hpp"
 #include "video/drawing_context.hpp"
 #include "sprite/sprite_manager.hpp"
-#include "player.hpp"
 #include "sector.hpp"
-#include "player_status.hpp"
-#include "gameobjs.hpp"
-#include "statistics.hpp"
 #include "object_factory.hpp"
-#include "level.hpp"
-#include "random_generator.hpp"
-#include "audio/sound_source.hpp"
-#include "audio/sound_manager.hpp"
-#include "timer.hpp"
+#include "sprite/sprite.hpp"
 
 MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, int layer, CollisionGroup collision_group)
-       : sprite_name(sprite_name), layer(layer)
+        : sprite_name(sprite_name), layer(layer)
 {
   bbox.set_pos(pos);
   sprite = sprite_manager->create(sprite_name);
@@ -45,46 +37,53 @@ MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, in
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, const Vector& pos, int layer, CollisionGroup collision_group)
-       : layer(layer)
+        : layer(layer)
 {
   bbox.set_pos(pos);
-  if (!reader.get("sprite", sprite_name)) throw std::runtime_error("no sprite name set");
+  if (!reader.get("sprite", sprite_name))
+    throw std::runtime_error("no sprite name set");
+
   sprite = sprite_manager->create(sprite_name);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   set_group(collision_group);
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, const std::string& sprite_name, int layer, CollisionGroup collision_group)
-       : sprite_name(sprite_name), layer(layer)
+        : sprite_name(sprite_name), layer(layer)
 {
-  if (!reader.get("x", bbox.p1.x)) throw std::runtime_error("no x position set");
-  if (!reader.get("y", bbox.p1.y)) throw std::runtime_error("no y position set");
-  sprite = sprite_manager->create(sprite_name);
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  reader.get("sprite", this->sprite_name);
+
+  sprite = sprite_manager->create(this->sprite_name);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   set_group(collision_group);
 }
 
 MovingSprite::MovingSprite(const lisp::Lisp& reader, int layer, CollisionGroup collision_group)
-       : layer(layer)
+        : layer(layer)
 {
-  if (!reader.get("x", bbox.p1.x)) throw std::runtime_error("no x position set");
-  if (!reader.get("y", bbox.p1.y)) throw std::runtime_error("no y position set");
-  if (!reader.get("sprite", sprite_name)) throw std::runtime_error("no sprite name set");
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  if (!reader.get("sprite", sprite_name))
+    throw std::runtime_error("no sprite name set");
+
   sprite = sprite_manager->create(sprite_name);
   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   set_group(collision_group);
 }
 
 MovingSprite::MovingSprite(const MovingSprite& other)
-       : MovingObject(other), layer(other.layer)
+        : MovingObject(other), layer(other.layer)
 {
   sprite = new Sprite(*other.sprite);
 }
 
-MovingSprite& 
+MovingSprite&
 MovingSprite::operator=(const MovingSprite& other)
 {
-  if (this == &other) return *this;
+  if (this == &other)
+    return *this;
 
   delete sprite;
   sprite = new Sprite(*other.sprite);
@@ -105,19 +104,19 @@ MovingSprite::draw(DrawingContext& context)
   sprite->draw(context, get_pos(), layer);
 }
 
-void 
+void
 MovingSprite::update(float )
 {
 }
 
-void 
+void
 MovingSprite::set_action(const std::string& action, int loops)
 {
   sprite->set_action(action, loops);
   set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
 }
 
-void 
+void
 MovingSprite::set_action_centered(const std::string& action, int loops)
 {
   Vector old_size = bbox.get_size();
@@ -126,3 +125,13 @@ MovingSprite::set_action_centered(const std::string& action, int loops)
   set_pos(get_pos() - (bbox.get_size() - old_size) / 2);
 }
 
+void
+MovingSprite::set_action(const std::string& action, int loops, AnchorPoint anchorPoint)
+{
+  Rect old_bbox = bbox;
+  sprite->set_action(action, loops);
+  float w = sprite->get_current_hitbox_width();
+  float h = sprite->get_current_hitbox_height();
+  set_size(w, h);
+  set_pos(get_anchor_pos(old_bbox, w, h, anchorPoint));
+}