// Magic Blocks are tile-like game objects that are sensitive to
// lighting conditions. They are rendered in a color and
// will only be solid as long as light of the same color shines
-// on the block.
+// on the block. The black block becomes solid, if any kind of
+// light is above MIN_INTENSITY.
//
// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
//
float trigger_green;
float trigger_blue;
float solid_time;
+ float switch_delay; /**< seconds until switching solidity */
Color color;
Color light;
Vector center;
+ bool black;
};
#endif