// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_TRAMPOLINE_H
-#define SUPERTUX_TRAMPOLINE_H
+#ifndef SUPERTUX_MAGICBLOCK_H
+#define SUPERTUX_MAGICBLOCK_H
#include "moving_sprite.hpp"
#include "lisp/lisp.hpp"
public:
MagicBlock(const lisp::Lisp& reader);
+ bool collides(GameObject& other, const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
void draw(DrawingContext& context);