// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __LIGHT_HPP__
#define __LIGHT_HPP__
#include "game_object.hpp"
#include "lisp/lisp.hpp"
+#include "math/vector.hpp"
+#include "video/color.hpp"
class Sprite;
class Light : public GameObject
{
public:
- Light(const lisp::Lisp& reader);
+ Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
virtual ~Light();
void update(float elapsed_time);
void draw(DrawingContext& context);
-private:
+protected:
+ Vector position;
+ Color color;
Sprite* sprite;
};
#endif
-