#include "game_object.hpp"
#include "lisp/lisp.hpp"
+#include "math/vector.hpp"
+#include "video/color.hpp"
class Sprite;
class Light : public GameObject
{
public:
- Light(const lisp::Lisp& reader);
+ Light(const Vector& center, const Color& color = Color(1.0, 1.0, 1.0, 1.0));
virtual ~Light();
void update(float elapsed_time);
void draw(DrawingContext& context);
-private:
+protected:
+ Vector position;
+ Color color;
Sprite* sprite;
};