+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "light.hpp"
#include "player.hpp"
#include "sector.hpp"
-Light::Light(const lisp::Lisp& )
+Light::Light(const Vector& center, const Color& color) : position(center), color(color)
{
sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
}
{
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
-
- sprite->draw(context, Sector::current()->player->get_pos(), 0);
-
+
+ sprite->set_color(color);
+ sprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ sprite->set_angle(90); // FIXME: color won't get applied for angle=0
+ sprite->draw(context, position, 0);
+
context.pop_target();
}
-
-IMPLEMENT_FACTORY(Light, "light");