#include "player.hpp"
#include "sector.hpp"
-Light::Light(const lisp::Lisp& )
+Light::Light(const Vector& center, const Color& color) : position(center), color(color)
{
sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
}
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
- sprite->draw(context, Sector::current()->player->get_pos(), 0);
+ sprite->set_color(color);
+ sprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ sprite->set_angle(90); // FIXME: color won't get applied for angle=0
+ sprite->draw(context, position, 0);
context.pop_target();
}
-
-IMPLEMENT_FACTORY(Light, "light");