#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-Light::Light(const Vector& center, const Color& color) :
+Light::Light(const Vector& center, const Color& color_) :
position(center),
- color(color),
+ color(color_),
sprite()
{
sprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");