#ifndef __LEVELTIME_H__
#define __LEVELTIME_H__
-#include <memory>
#include "game_object.hpp"
#include "timer.hpp"
#include "lisp/lisp.hpp"
#include "script_interface.hpp"
#include "video/color.hpp"
+#include <memory>
+
class LevelTime : public GameObject, public ScriptInterface
{
static Color text_color;