#ifndef __LEVELTIME_H__
#define __LEVELTIME_H__
-#include <memory>
#include "game_object.hpp"
#include "timer.hpp"
#include "lisp/lisp.hpp"
#include "video/surface.hpp"
#include "script_interface.hpp"
+#include "video/color.hpp"
+
+#include <memory>
class LevelTime : public GameObject, public ScriptInterface
{
+ static Color text_color;
public:
LevelTime(const lisp::Lisp& reader);