first very unfinished and unpolished version of the intro
[supertux.git] / src / object / level_time.cpp
index 591df80..c1ad71f 100644 (file)
@@ -3,6 +3,7 @@
 #include "level_time.hpp"
 
 #include <stdexcept>
+#include <iostream>
 #include "main.hpp"
 #include "resources.hpp"
 #include "sector.hpp"
@@ -16,6 +17,7 @@
 static const float TIME_WARNING = 20;
 
 LevelTime::LevelTime(const lisp::Lisp& reader)
+: final_level_time(0.f), final_remaining_time(0.f)
 {
     float time = -1;
     lisp::ListIterator iter(&reader);
@@ -52,19 +54,43 @@ LevelTime::draw(DrawingContext& context)
 
   char str[60];
     
-  if(time_left.get_timeleft() < 0) {
-    context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
+  if(get_remaining_time() < 0) {
+    context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y),
         CENTER_ALLIGN, LAYER_FOREGROUND1);
-  } else if (time_left.get_timeleft() > TIME_WARNING
+  } else if (get_remaining_time() > TIME_WARNING
       || int(game_time * 2.5) % 2) {
-    snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft()));
+    snprintf(str, sizeof(str), " %d", int(get_remaining_time()));
     context.draw_text(white_text, _("TIME"),
-        Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
-    context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, 0),
+        Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1);
+    context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, BORDER_Y),
                       CENTER_ALLIGN, LAYER_FOREGROUND1);
   }
 
   context.pop_transform();
 }
 
+float
+LevelTime::get_level_time()
+{
+  if (!time_left.started())
+    return final_level_time;
+  return time_left.get_period();
+}
+
+float
+LevelTime::get_remaining_time()
+{
+  if (!time_left.started())
+    return final_remaining_time;
+  return time_left.get_timeleft();
+}
+
+void
+LevelTime::stop()
+{
+  final_level_time = time_left.get_period();
+  final_remaining_time = time_left.get_timeleft();
+  time_left.stop();
+}
+
 IMPLEMENT_FACTORY(LevelTime, "leveltime");