#include "video/drawing_context.hpp"
#include "lisp/list_iterator.hpp"
#include "log.hpp"
+#include "scripting/level_time.hpp"
+#include "scripting/squirrel_util.hpp"
/** When to alert player they're low on time! */
static const float TIME_WARNING = 20;
LevelTime::LevelTime(const lisp::Lisp& reader)
: running(true), time_left(0)
{
+ reader.get("name", name);
reader.get("time", time_left);
if(time_left <= 0) throw std::runtime_error("No or invalid leveltime specified");
time_surface.reset(new Surface("images/engine/hud/time-0.png"));
}
void
+LevelTime::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ Scripting::LevelTime* interface = new Scripting::LevelTime(this);
+ expose_object(vm, table_idx, interface, name, true);
+}
+
+void
+LevelTime::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ Scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
LevelTime::update(float elapsed_time)
{
if (!running) return;
- time_left = std::max(time_left - elapsed_time, 0.0f);
+ int prev_time = (int) floor(time_left*5);
+ time_left -= elapsed_time;
if(time_left <= 0) {
- Sector::current()->player->kill(true);
- stop();
+ if(time_left <= -5 || !Sector::current()->player->get_coins())
+ {
+ Sector::current()->player->kill(true);
+ stop();
+ }
+ if(prev_time != (int) floor(time_left*5))
+ {
+ Sector::current()->player->add_coins(-1);
+ }
}
}
}
void
+LevelTime::start()
+{
+ running = true;
+}
+
+void
LevelTime::stop()
{
running = false;
}
+float
+LevelTime::get_time()
+{
+ return time_left;
+}
+
+void
+LevelTime::set_time(float time_left)
+{
+ this->time_left = std::min(std::max(time_left, 0.0f), 999.0f);
+}
+
IMPLEMENT_FACTORY(LevelTime, "leveltime");