context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
CENTER_ALLIGN, LAYER_FOREGROUND1);
} else if (time_left.get_timeleft() > TIME_WARNING
- || int(global_time * 2.5) % 2) {
+ || int(game_time * 2.5) % 2) {
snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft()));
context.draw_text(white_text, _("TIME"),
Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);