#include "object/player.hpp"
#include "scripting/level_time.hpp"
#include "scripting/squirrel_util.hpp"
-#include "supertux/main.hpp"
+#include "supertux/globals.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/resources.hpp"
#include "supertux/sector.hpp"
static const float TIME_WARNING = 20;
LevelTime::LevelTime(const Reader& reader) :
+ time_surface(),
running(true),
time_left(0)
{