+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include "level_time.hpp"
#include <stdexcept>
+#include <iostream>
#include "main.hpp"
#include "resources.hpp"
#include "sector.hpp"
#include "object/player.hpp"
#include "video/drawing_context.hpp"
#include "lisp/list_iterator.hpp"
+#include "log.hpp"
/** When to alert player they're low on time! */
static const float TIME_WARNING = 20;
LevelTime::LevelTime(const lisp::Lisp& reader)
+: final_level_time(0.f), final_remaining_time(0.f)
{
float time = -1;
lisp::ListIterator iter(&reader);
iter.value()->get(time);
break;
} else {
- std::cerr << "Unknown token '" << iter.item()
- << "' in LevelTime object.\n";
+ log_warning << "Unknown token '" << iter.item() << "' in LevelTime object" << std::endl;
}
}
if(time < 0)
LevelTime::update(float )
{
if(time_left.check()) {
- Sector::current()->player->kill(Player::KILL);
+ Sector::current()->player->kill(false);
}
}
char str[60];
- if(time_left.get_timeleft() < 0) {
- context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, 0),
+ if(get_remaining_time() < 0) {
+ context.draw_text(white_text, _("TIME's UP"), Vector(SCREEN_WIDTH/2, BORDER_Y),
CENTER_ALLIGN, LAYER_FOREGROUND1);
- } else if (time_left.get_timeleft() > TIME_WARNING
+ } else if (get_remaining_time() > TIME_WARNING
|| int(game_time * 2.5) % 2) {
- snprintf(str, sizeof(str), " %d", int(time_left.get_timeleft()));
+ snprintf(str, sizeof(str), " %d", int(get_remaining_time()));
context.draw_text(white_text, _("TIME"),
- Vector(SCREEN_WIDTH/2, 0), CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, 0),
+ Vector(SCREEN_WIDTH/2, BORDER_Y), CENTER_ALLIGN, LAYER_FOREGROUND1);
+ context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + 4*16, BORDER_Y),
CENTER_ALLIGN, LAYER_FOREGROUND1);
}
context.pop_transform();
}
+float
+LevelTime::get_level_time()
+{
+ if (!time_left.started())
+ return final_level_time;
+ return time_left.get_period();
+}
+
+float
+LevelTime::get_remaining_time()
+{
+ if (!time_left.started())
+ return final_remaining_time;
+ return time_left.get_timeleft();
+}
+
+void
+LevelTime::stop()
+{
+ final_level_time = time_left.get_period();
+ final_remaining_time = time_left.get_timeleft();
+ time_left.stop();
+}
+
IMPLEMENT_FACTORY(LevelTime, "leveltime");