sound_manager->preload("sounds/willocatch.wav");
}
+Lantern::Lantern(const Vector& pos)
+ : Rock(pos, "images/objects/lantern/lantern.sprite"),
+ lightcolor(0.0f, 0.0f, 0.0f)
+{
+ lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ updateColor();
+ sound_manager->preload("sounds/willocatch.wav");
+}
+
Lantern::~Lantern()
{
delete lightsprite;