#include <config.h>
#include "ispy.hpp"
-#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
+
#include "player.hpp"
#include "object_factory.hpp"
-#include "game_session.hpp"
#include "sector.hpp"
#include "tile.hpp"
#include "object/tilemap.hpp"
-#include "random_generator.hpp"
-#include "object/sprite_particle.hpp"
+#include "lisp/writer.hpp"
+#include "sprite/sprite.hpp"
Ispy::Ispy(const lisp::Lisp& reader)
: MovingSprite(reader, "images/objects/ispy/ispy.sprite", LAYER_TILES+5, COLGROUP_DISABLED), state(ISPYSTATE_IDLE), dir(AUTO)