for (float test_y = lsy; test_y <= ley; test_y += 16) {
for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
TileMap* solids = *i;
- const Tile* tile = solids->get_tile_at(Vector(test_x, test_y));
- if(!tile) continue;
+ const Tile* tile = solids->get_tile_at(Vector(test_x, test_y));
+ if(!tile) continue;
// FIXME: check collision with slope tiles
- if((tile->getAttributes() & Tile::SOLID)) return false;
+ if((tile->getAttributes() & Tile::SOLID)) return false;
}
}
}